Number of Labels
There will be times where you want to generate a specific number of labels, suppress a label on specific sub-units. This can be done using the '*' metacharacter. This can be added to the sub-unit description, the options are:
| Description | Result |
|---|---|
| *{number} | Generate {number} of labels e.g. *2 for 2, *4 for 4 |
| *0 | Do not generate a label |
| * | Ask at the time for the number |
| *# | Base the number of the number sold e.g. 2 syn250 will generate 2 labels. |
The label metacharacter can be combined with all the other options, looking at this contrived example:
Item: A Drug
Description
/1 - *3 Pre
/2 - ! Pre (Note the space after between ! and Pre)
/3 - * ~d
/4 - !ml[s] *0~i
/5 - !tubs ~d *#
| Description | Result | Labels |
|---|---|---|
| *3 Pre | A Drug (Pre) | Print 3 labels |
| ! Pre | A Drug (Pre) Don't de-stock | Use setting on Label/Warnings screen to decide if label will be printed |
| * ~d | Dispence A Drug | Ask number of labels |
| !ml[s] *0 ~i | Inject ml A Drug Inject 2mls A Drug | No label printed |
| !tubs ~d *# | Dispence 5 tubs A Drug Dispence tub A Drug | Print 5 labels Print 1 label |
The * when used on the sub-unit description will over-ride the
'Generate a Label' option on the Warnings/Label Screen, however, command
line options will take preference. So, if the Vet generated the labels
on the Farm you can enter 6 ACP *0 at the items prompt
to de-stock 6 but suppress the label(s).